Tilting Point
Live-Ops | Mobile | Simulation | 1 Year
Jr. Game Designer
From 2021 to 2022, I remotely worked as a Jr. Game Designer at Tilting Point. There I designed features and content for multiple mobile titles at various stages of the development cycle, with a specific focus in the simulation category.
Footage of "TerraGenesis: Landfall", which I assisted with scenario and quest design.
"If you're looking for a solid designer who is serious about his work, Benjamin is your guy. I would gladly work with him anytime."
- Nicolas Nazair, Expert Game Designer @ iLLOGIKA (TP Partner)
Responsibilities
My role at Tilting Point entailed:
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Pitching features and writing high-level design proposal documents.
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Implementing and tuning content such as quests, levels, characters, and events.
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Designing and documenting features for various live-ops mobile titles.
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Researching and analyzing competitors in the mobile simulation market and presenting findings to key stakeholders.
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Representing Tilting Point to development partner studios from a design perspective.
Result
During my time Tilting Point:​
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Contributed designs to over 4 games, including TerraGenesis:Landfall and 3 other unreleased projects.
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Designed numerous quest and random event systems, and the content that populated said systems.
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Pitched and wrote complete high-level documentation for a new game project.
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Worked in collaboration with 3 separate development partner studios.