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Zynga

Mobile Live-ops  |  Puzzle Casual  |  4 Months 

Intern Game Designer

Over the summer of 2020, I worked remotely as an Intern Game Designer at Zynga Toronto. There, I had the opportunity to work on several mobile live-ops titles, including Puzzlescapes and two internal puzzle game prototypes. 

Gameplay of new mode in "Puzzlescapes" I pitched and helped design.

"Ben is a joy to work with - tremendously responsive to feedback, adaptive in nature, and always on the lookout for ways that he can go above and beyond for the benefit of the team."

- Jesse Bruch, Lead Game Designer @ Zynga

Responsibilities

During my internship, I was tasked with:

  • Designing and iterating upon features.

  • Creating and maintaining design specs.

  • Mocking up wireframes and user flows.

  • Planning and implementing puzzles/levels.

  • Ideating and pitching game concepts.

  • Refining game/level design workflows.

  • Tracking tasks and design data in sheets.

Process

To inform my designs, I constantly sought feedback from peers and playtests to iterate upon and improve my work. I also conducted regular research of competitors and stayed up to date with the mobile market and trends.

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Additionally, I collaborated closely with the UX, UA and engineering teams to complete my tasks. As a result, I became very familiar with the pace and cross-disciplinary nature of mobile live-ops development.

Result

By the end of the internship, I had:​

  • Shipped several key features, including game mechanics, boosters, and modes.

  • Implemented over 50+ puzzles/levels.

  • Pitched several new game concepts.

  • Introduced a new game mode for Puzzlescapes.

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